Tuesday, 6 December 2016

What is Augmented Reality(AR) And how does AR work

Augmented reality (AR) also known as Kudzi, is a live direct or indirect view of a physical, real-world environment whose elements are augmented (or supplemented) by computer-generated sensory input such as sound, video, graphics or GPS data.( Source : Augmented reality - Wikipedia) 

How Does "Pokemon Go" Work with Augmented Reality

This part is actually super simple: Like pretty much every AR game, "Pokemon Go" uses your phone's camera to place an image of a Pokemon within your surroundings, and the GPS, accelerometer, and compass give the game an idea of which direction your phone is pointing toward.



Target Tracking  



Augmented Reality Target Tracking test showcase done at Srushti Labs. Srushti created an AR target tracking mockup project. AR target tracking is widely used for Augmented Reality based games, presentations and interactive presentations. 

 
Object Tracking


Prototype for AR - Object Tracking. This method tracks the moving objects with assigned 2d/3d animated content. It also replaces the existing object with assigned 3d prop in real time. Object Tracking is recommended for consumer oriented promotions, events and product launches.

 

Best Related Blogs on Augmented Reality :

  1. Augmented Reality (AR)

  2. Augmented Reality and It’s Various Applications 

     

     

     

 

 



 

1 comment:

  1. Nice video, there are so many applications of AR and that is the reason why AR Investors can generate high revenue, Mobile Augmented Reality Market worth 79.77 Billion USD by 2022

    Request for Free Sample Pages: http://cutt.us/P81n6

    The key players in the ecosystem of the mobile augmented reality market profiled in this report are Google Inc. (U.S.), Qualcomm Inc. (U.S.), Samsung Electronics Co. Ltd. (South Korea), Microsoft Corporation (U.S.), Infinity Augmented Reality Inc. (Israel), Blippar.com Limited (U.K.), DAQRI LLC (U.S.), Wikitude GmbH (Austria), Metaio GmbH (Germany), Catchoom Technologies (Spain), Aurasma (U.K.), and Atheer Inc. (U.S.).

    This research report categorizes the global mobile augmented reality market based on component, application, vertical, and geography. This report describes the drivers, restraints, opportunities, and challenges for the growth of the mobile augmented reality market. The Porter’s five forces analysis has been included in the report with a description of each of its forces and their respective impact on the mobile augmented reality market.


    ReplyDelete